
ROLE: LEAD PRODUCER TEAM SIZE: 10 DEVELOPMENT TIME: 4 MONTHS RELEASED: JAN 6, 2021 ENGINE: UNREAL PLATFORM: PC
Crystal Call is a first-person parkour speedrunner with score chaser and first-person shooter elements. It features fast-paced and fluid first-person movement mechanics built to create a high intensity and satisfying experience. Focusing on running levels several times we hope to dive players to master each space to the best of their ability.
During this project, I filled the role of Lead Producer. As the Lead Producer, I managed sprint schedules and production pipelines, documented and evaluated team performance through sprint retrospectives, and negotiated sprint plans with stakeholders. I followed up with team members daily in regard to task status, project progress, and individual well-being. When appropriate, I assisted team members with tasks and took responsibility for minor art assets in order to help manage the workload.
My duties included leading daily stand-up meetings, resolving interpersonal conflicts, and communicating project status and blockers to stakeholders.