Emily Whitman
Game Producer with 3+ years of experience managing video game development teams and one shipped AAA title, XDefiant. Specialized in Agile with Scrum, Rapid Development, and Waterfall, including Certified Scrum Master since 2021. Known for bridging the gap between creative vision and technical execution, especially for cross-discipline teams, while balancing scope, quality, and schedule.
Work Experience
PRODUCER
Engon Game Art | Grapevine, TX | Dec. 2024 - Present
Recorded and edited video courses for 3D game art development
Taught Maya, Substance Painter, Adobe Photoshop
Designed and built company website using Kajabi
Self-directed projects and art direction
ASSOCIATE PRODUCER, CHARACTER ART
Ubisoft | San Francisco, CA (Remote) | Oct. 2022 - Dec. 2024
Managed seasonal asset development for XDefiant – live-service, multiplayer
Increased pipeline efficiency through cross-team planning and communication
Built Excel tool to improve estimate accuracy for capacity, budget, and schedule
Tracked tasks and progress in Shotgrid and Jira using tools like Gantt charts
Identified potential risks and drove long-term solutions project-wide
Held monthly syncs with individual developers to foster positive team morale
ASSOCIATE PRODUCER
ForwardXP | Farmers Branch, TX | Sep. 2021 - Oct. 2022
Collaborated schedule and development process with external client
Revisited process and pipelines as variables shifted during production
Identified and solved pain points in development
Maximized communication across remote departments
Coached team members in Scrum and Agile best practices
Student Experience
PRODUCER | CRYSTAL CALL
6 mo. | SMU Guildhall | 2021 | Team Size: 10 | Unreal 4 | PC | Steam
Maximized communication across departments
Coordinated artist outsourcing, review, and feedback
Evaluated milestone tasks and team performance
Directed daily stand-up meetings and sprint retrospectives
Scheduled deliverables by priority, resources, team capacity
Created UI art assets as needed
ART PRODUCER | HABERDASHERS
3 mo. | SMU Guildhall | 2020 | Team Size: 57 | Unreal 4 | PC | Steam
Transferred twelve developers to a remote system in a week
Developed, implemented, managed, iterated production pipelines
Managed remote cross-department collaboration
Tracked and improved team performance each sprint
Trained skills and abilities of the art lead
ARTIST | NEON
3 mo. | SMU Guildhall | 2019 | Team Size: 6 | Unity | Tablet
Managed collaboration and creation of art style guide
Created 2D animation sprite sheets and marketing materials
Tracked personal and team velocity using Agile methodology
Education
SMU GUILDHALL
May 2021 | Dallas, TX
Master’s in Interactive Technology: Emphasis in Production, minor in Art Creation
MASTER’S THESIS: A Pilot Study on Emergent Leadership in Small Game Development Teams: Leadership Style, Identity, and Reputation
UNIVERSITY OF NORTH TEXAS
May 2018 | Denton, TX
Bachelor of Studio Art: New Media Art
Certifications
Certified Scrum Master (CSM)
Scrum Alliance
2021 - 2028
Skills
ART
Hard Surface Modeling
3D Texturing
Digital Sculpting
Character Modeling
Character Rigging
2D/3D Animation
UE5 Blueprint
PRODUCTION
Agile Methodology
Rapid Development
Kanban, Waterfall Pipelines
Certified Scrum Master (CSM)
Scheduling & Roadmaps
Risk Assessment & Mitigation
Contingency Planning
Pipeline Efficiency
Team Performance Analysis
Project Tracking
Video Game Art and Animation Development
Technology
PRODUCTION
Jira
Flow/Shotgrid
Perforce
Confluence
Miro
Microsoft Suite
ART
Maya/3DS Max
ZBrush
Substance Painter
Photoshop
Marmoset Toolbox
Marvelous Designer
Adobe After Effects
Adobe Premiere Pro
Moho 14
ENGINES
Unreal Engine 5
Unity