Emily Whitman

Game Producer with 3+ years of experience managing video game development teams and one shipped AAA title, XDefiant. Specialized in Agile with Scrum, Rapid Development, and Waterfall, including Certified Scrum Master since 2021. Known for bridging the gap between creative vision and technical execution, especially for cross-discipline teams, while balancing scope, quality, and schedule.

Work Experience

PRODUCER

Engon Game Art | Grapevine, TX | Dec. 2024 - Present

  • Recorded and edited video courses for 3D game art development

  • Taught Maya, Substance Painter, Adobe Photoshop

  • Designed and built company website using Kajabi

  • Self-directed projects and art direction

ASSOCIATE PRODUCER, CHARACTER ART

Ubisoft | San Francisco, CA (Remote) | Oct. 2022 - Dec. 2024

  • Managed seasonal asset development for XDefiant – live-service, multiplayer

  • Increased pipeline efficiency through cross-team planning and communication

  • Built Excel tool to improve estimate accuracy for capacity, budget, and schedule

  • Tracked tasks and progress in Shotgrid and Jira using tools like Gantt charts

  • Identified potential risks and drove long-term solutions project-wide

  • Held monthly syncs with individual developers to foster positive team morale

ASSOCIATE PRODUCER

ForwardXP | Farmers Branch, TX | Sep. 2021 - Oct. 2022

  • Collaborated schedule and development process with external client

  • Revisited process and pipelines as variables shifted during production

  • Identified and solved pain points in development

  • Maximized communication across remote departments

  • Coached team members in Scrum and Agile best practices


Student Experience

PRODUCER | CRYSTAL CALL

6 mo. | SMU Guildhall | 2021 | Team Size: 10 | Unreal 4 | PC | Steam

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  • Maximized communication across departments

  • Coordinated artist outsourcing, review, and feedback

  • Evaluated milestone tasks and team performance

  • Directed daily stand-up meetings and sprint retrospectives

  • Scheduled deliverables by priority, resources, team capacity

  • Created UI art assets as needed

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ART PRODUCER | HABERDASHERS

3 mo. | SMU Guildhall | 2020 | Team Size: 57 | Unreal 4 | PC | Steam

  • Transferred twelve developers to a remote system in a week

  • Developed, implemented, managed, iterated production pipelines

  • Managed remote cross-department collaboration

  • Tracked and improved team performance each sprint

  • Trained skills and abilities of the art lead

ARTIST | NEON

3 mo. | SMU Guildhall | 2019 | Team Size: 6 | Unity | Tablet

  • Managed collaboration and creation of art style guide

  • Created 2D animation sprite sheets and marketing materials

  • Tracked personal and team velocity using Agile methodology

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Education

SMU GUILDHALL

May 2021 | Dallas, TX
Master’s in Interactive Technology: Emphasis in Production, minor in Art Creation

MASTER’S THESIS: A Pilot Study on Emergent Leadership in Small Game Development Teams: Leadership Style, Identity, and Reputation

UNIVERSITY OF NORTH TEXAS

May 2018 | Denton, TX
Bachelor of Studio Art: New Media Art


Certifications

Certified Scrum Master (CSM)

Scrum Alliance

2021 - 2028


Skills

ART

  • Hard Surface Modeling

  • 3D Texturing

  • Digital Sculpting

  • Character Modeling

  • Character Rigging

  • 2D/3D Animation

  • UE5 Blueprint

PRODUCTION

  • Agile Methodology

  • Rapid Development

  • Kanban, Waterfall Pipelines

  • Certified Scrum Master (CSM)

  • Scheduling & Roadmaps

  • Risk Assessment & Mitigation

  • Contingency Planning

  • Pipeline Efficiency

  • Team Performance Analysis

  • Project Tracking

  • Video Game Art and Animation Development


Technology

PRODUCTION

  • Jira

  • Flow/Shotgrid

  • Perforce

  • Confluence

  • Miro

  • Microsoft Suite

ART

  • Maya/3DS Max

  • ZBrush

  • Substance Painter

  • Photoshop

  • Marmoset Toolbox

  • Marvelous Designer

  • Adobe After Effects

  • Adobe Premiere Pro

  • Moho 14

ENGINES

  • Unreal Engine 5

  • Unity