EMILY WHITMAN

I am a video game developer with experience in Agile methodologies among cross-disciplinary teams working on mobile, PC, and VR projects.

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Work EXPERIENCE

ARTIST | ENGON GAME ART

Dec. 2024 - Present | Engon Game Art

  • Recorded and edited video courses for 3D game art instruction

  • Taught industry-standard tools Maya, Substance Painter, Marmoset, and Photoshop

  • Designed and built company website to host online courses using Kajabi

  • Self-directed projects and art direction

  • Built lesson plans based on anticipated student needs

  • Increased audience outreach through Youtube with engaging videos about game development

CHARACTER ART PRODUCER | XDEFIANT

Oct. 2022 - Dec. 2024 | Ubisoft | Team Size: 275 | Snowdrop | PC, PS5, Xbox Series X/S

  • Improved pipeline and communication between teams

  • Built an Excel tool for asset capacity, estimates, and costs

  • Identified potential risks and drove long term solutions

  • Created and maintained Gantt chart in Shotgrid and Excel

  • Held monthly syncs with each artist for a personal approach

ASSOCIATE PRODUCER | UNANNOUNCED PROJECT

Sep. 2021 - Oct. 2022 | ForwardXP | Team Size: 6 | Unreal Engine 4 | Oculus Quest 2

  • Coordinated and monitored milestone progress

  • Assisted in planning to craft achievable goals

  • Maintained schedule and GANTT chart estimates

  • Coordinated dependencies across multiple disciplines

  • Diagnosed and resolved project development issues


Student Experience

PRODUCER | CRYSTAL CALL

6 mo. | SMU Guildhall | 2021 | Team Size: 10 | Unreal 4 | PC | Steam

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  • Maximized communication across departments

  • Coordinated artist outsourcing, review, and feedback

  • Evaluated milestone tasks and team performance

  • Directed daily stand-up meetings and sprint retrospectives

  • Scheduled deliverables by priority, resources, team capacity

  • Created UI art assets as needed

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ART PRODUCER | HABERDASHERS

3 mo. | SMU Guildhall | 2020 | Team Size: 57 | Unreal 4 | PC | Steam

  • Transferred twelve developers to a remote system in a week

  • Developed, implemented, managed, iterated production pipelines

  • Managed remote cross-department collaboration

  • Tracked and improved team performance each sprint

  • Trained skills and abilities of the art lead

ARTIST | NEON

3 mo. | SMU Guildhall | 2019 | Team Size: 6 | Unity | Tablet

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  • Managed collaboration and creation of art style guide

  • Created 2D animation sprite sheets and marketing materials

  • Tracked personal and team velocity using Agile methodology


EDUCATION

SMU GUILDHALL

May 2021 | Dallas, TX
Master’s in Interactive Technology: Emphasis in Production, minor in Art Creation

MASTER’S THESIS: A Pilot Study on Emergent Leadership in Small Game Development Teams: Leadership Style, Identity, and Reputation

UNIVERSITY OF NORTH TEXAS

May 2018 | Denton, TX
Bachelor of Studio Art: New Media Art


SKILLS

ART

  • Hard Surface Modeling

  • 3D Texturing

  • Digital Sculpting

  • Character Modeling

  • Character Rigging

  • 2D/3D Animation

  • UE5 Blueprint

PRODUCTION

  • Agile Methodology

  • Rapid Development

  • Scrum Master Certified

  • Cross-Department Management

  • Remote Coordination

  • Iterative Design

  • Pipeline Management

  • Conflict Resolution


TECHNOLOGY

ART

  • Maya/3DS Max

  • ZBrush

  • Substance Painter

  • Photoshop

  • Marmoset Toolbox

  • Marvelous Designer

  • Adobe After Effects

  • Adobe Premiere Pro

PRODUCTION

  • Jira

  • Flow/Shotgrid

  • Perforce

  • Confluence

  • Miro

  • Microsoft Suite

ENGINE

  • Unity

  • Unreal Engine 5

Resume PDF