
EMILY WHITMAN
I am a video game developer with experience in Agile methodologies among cross-disciplinary teams working on mobile, PC, and VR projects.
Work EXPERIENCE
ARTIST | ENGON GAME ART
Dec. 2024 - Present | Engon Game Art
Recorded and edited video courses for 3D game art instruction
Taught industry-standard tools Maya, Substance Painter, Marmoset, and Photoshop
Designed and built company website to host online courses using Kajabi
Self-directed projects and art direction
Built lesson plans based on anticipated student needs
Increased audience outreach through Youtube with engaging videos about game development
CHARACTER ART PRODUCER | XDEFIANT
Oct. 2022 - Dec. 2024 | Ubisoft | Team Size: 275 | Snowdrop | PC, PS5, Xbox Series X/S
Improved pipeline and communication between teams
Built an Excel tool for asset capacity, estimates, and costs
Identified potential risks and drove long term solutions
Created and maintained Gantt chart in Shotgrid and Excel
Held monthly syncs with each artist for a personal approach
ASSOCIATE PRODUCER | UNANNOUNCED PROJECT
Sep. 2021 - Oct. 2022 | ForwardXP | Team Size: 6 | Unreal Engine 4 | Oculus Quest 2
Coordinated and monitored milestone progress
Assisted in planning to craft achievable goals
Maintained schedule and GANTT chart estimates
Coordinated dependencies across multiple disciplines
Diagnosed and resolved project development issues
Student Experience
PRODUCER | CRYSTAL CALL
6 mo. | SMU Guildhall | 2021 | Team Size: 10 | Unreal 4 | PC | Steam
Maximized communication across departments
Coordinated artist outsourcing, review, and feedback
Evaluated milestone tasks and team performance
Directed daily stand-up meetings and sprint retrospectives
Scheduled deliverables by priority, resources, team capacity
Created UI art assets as needed
ART PRODUCER | HABERDASHERS
3 mo. | SMU Guildhall | 2020 | Team Size: 57 | Unreal 4 | PC | Steam
Transferred twelve developers to a remote system in a week
Developed, implemented, managed, iterated production pipelines
Managed remote cross-department collaboration
Tracked and improved team performance each sprint
Trained skills and abilities of the art lead
ARTIST | NEON
3 mo. | SMU Guildhall | 2019 | Team Size: 6 | Unity | Tablet
Managed collaboration and creation of art style guide
Created 2D animation sprite sheets and marketing materials
Tracked personal and team velocity using Agile methodology
EDUCATION
SMU GUILDHALL
May 2021 | Dallas, TX
Master’s in Interactive Technology: Emphasis in Production, minor in Art Creation
MASTER’S THESIS: A Pilot Study on Emergent Leadership in Small Game Development Teams: Leadership Style, Identity, and Reputation
UNIVERSITY OF NORTH TEXAS
May 2018 | Denton, TX
Bachelor of Studio Art: New Media Art
SKILLS
ART
Hard Surface Modeling
3D Texturing
Digital Sculpting
Character Modeling
Character Rigging
2D/3D Animation
UE5 Blueprint
PRODUCTION
Agile Methodology
Rapid Development
Scrum Master Certified
Cross-Department Management
Remote Coordination
Iterative Design
Pipeline Management
Conflict Resolution
TECHNOLOGY
ART
Maya/3DS Max
ZBrush
Substance Painter
Photoshop
Marmoset Toolbox
Marvelous Designer
Adobe After Effects
Adobe Premiere Pro
PRODUCTION
Jira
Flow/Shotgrid
Perforce
Confluence
Miro
Microsoft Suite
ENGINE
Unity
Unreal Engine 5
